Dozogiri + G-Weezing
Neutralizing Gas is the weird tech — turn one, their Intimidate, Prankster, and other nonsense just don’t exist, which buys you a cleaner setup window than a normal Dozo stack gets. You then get Weezing off the field so Commander can actually trigger, and suddenly Dondozo is +2 across the board while you still controlled how abilities resolved at the start.
Gameplan
Opening
Lead Galar Weezing beside Dondozo when you want Gas to blank a specific ability matchup — Taunt stops lazy screens or Trick Room, Will-O-Wisp punishes physical leads, and Rocky Helmet chips contact if they try to brute-force Weezing down.
Mid-game
Swap Weezing out on the turn you’re ready for Commander (often after you’ve disrupted what Gas was for); Tatsugiri slides in and Dondozo becomes the win condition with Order Up and Sub. If Gas was doing more work than Dozo would, don’t rush the swap — it’s a sequencing deck, not a flowchart.
End-game
Ting-Lu backs the special matchups once abilities are back online, Flutter Mane gives you a fast alternate win path, and Safety Goggles Incineroar handles the Amoonguss games without feeding spores — pick the backline pair that fixes what Gas didn’t solve.
Team Roster
Weezing-Galar
- Item:
- Rocky Helmet
- Ability:
- Neutralizing Gas
- Nature:
- Calm
- EVs:
- 252 HP / 4 Def / 252 SpD
- Moves:
- Strange Steam, Will-O-Wisp, Taunt, Protect
Dondozo
- Item:
- Leftovers
- Ability:
- Unaware
- Nature:
- Adamant
- EVs:
- 252 HP / 4 Atk / 108 Def / 140 SpD / 4 Spe
- Moves:
- Order Up, Earthquake, Protect, Substitute
Tatsugiri
- Item:
- Focus Sash
- Ability:
- Commander
- Nature:
- Timid
- EVs:
- 4 HP / 252 SpA / 252 Spe
- Moves:
- Draco Meteor, Muddy Water, Icy Wind, Protect
Ting-Lu
- Item:
- Sitrus Berry
- Ability:
- Vessel of Ruin
- Nature:
- Careful
- EVs:
- 252 HP / 4 Atk / 108 Def / 140 SpD / 4 Spe
- Moves:
- Earthquake, Ruination, Heavy Slam, Protect
Flutter Mane
- Item:
- Booster Energy
- Ability:
- Protosynthesis
- Nature:
- Timid
- EVs:
- 4 HP / 252 SpA / 252 Spe
- Moves:
- Moonblast, Shadow Ball, Icy Wind, Protect
Incineroar
- Item:
- Safety Goggles
- Ability:
- Intimidate
- Nature:
- Careful
- EVs:
- 252 HP / 4 Atk / 60 Def / 140 SpD / 52 Spe
- Moves:
- Fake Out, Knock Off, Flare Blitz, Parting Shot