Team Library
Browse 55+ tournament-proven teams with detailed strategy guides, gameplans, and Pokepaste exports — covering both VGC Standard and Pokémon Champions.
Balance8 teams
EUIC Champion
Star Player: Raging Bolt
This is a Calm Mind Raging Bolt that wants to sit behind Fake Out and chip with Thunderclap while it scales — once it gets going, Bolt is hard to pick off thanks to Leftovers and Grassy healing. Ogerpon-Hearthflame is your Mold Breaker win condition: Swords Dance turns Ivy Cudgel into something that actually ignores screens, Levitate, and other nonsense that would stall you out. Urshifu-Rapid-Strike on the sash is the closer — Surging Strikes and Aqua Jet punish anything that tries to Protect-spam or squeak by on one HP.
View team guide →Birmingham Champion
Star Player: Chien-Pao
Sword of Ruin is doing work before you click a button — every physical hit from your side hurts more, which makes Chien-Pao and Ogerpon-Wellspring scarier without needing a turn of setup. Raging Bolt on the Assault Vest is your special backbone: it soaks hits, throws Thunderclap when you need priority, and Snarls special attackers that would otherwise run over the snow cat. Between Incineroar, Rillaboom, and Amoonguss you are playing a slow pivot game with two Fake Outs and a redirector, so you pick your burst windows instead of racing every turn.
View team guide →Flutter Mane Balance
Star Player: Flutter Mane
Flutter Mane is your Booster Energy speed demon — Tailwind from Tornadus turns games where you would normally trade into games where you pick doubles safely with Moonblast, Shadow Ball, or spread Dazzling Gleam. Arcanine-Hisui is the nuclear option after Intimidate: Choice Band Head Smash deletes things that think they are bulky, and Extreme Speed mops up when speed tiers get messy. Raging Bolt on the vest holds the special side down with Thunderclap so you are not auto-losing to other fast electrics or dragons trying to cheese you.
View team guide →Bolt-Landorus Core
Star Player: Landorus
Life Orb Landorus with Sheer Force is your main damage engine — Earth Power and Sludge Bomb hit stupid hard without the usual recoil, and Psychic covers fighting types that think they wall you. Tornadus on Focus Sash is there so Tailwind actually goes up: you accept that it might only get one job done, but that one job lets Landorus run the game for three turns. Raging Bolt behind Assault Vest is the safety net — Thunderclap checks faster threats, Snarl softens special sweepers, and you still have Urshifu for the steels and Incineroar for the pivot war.
View team guide →Ruin-Flutter Offense
Star Player: Chien-Pao
You are running two 135-speed breakers at once — Flutter Mane on Choice Specs nukes the special side while Chien-Pao's Sword of Ruin makes every physical swing from your team hit like it is +1. That pairing pressures speed control because they both threaten before most of the format moves; Protect on Pao and the right Specs call on Flutter Mane are how you survive bad leads. Landorus gives you Sheer Force special coverage when Fairy resists stack, and Grassy from Rillaboom plus pivoting from Incineroar keeps the game from devolving into a one-for-one race.
View team guide →Bolt-Wellspring Synergy
Star Player: Ogerpon-Wellspring
Raging Bolt spreads speed with Electroweb, threatens with Draco Meteor, and still has Thunderclap for priority — it is less about sitting behind Calm Mind and more about controlling how fast the game moves. Ogerpon-Wellspring turns opposing Water attacks into healing: if they try to blast Bolt or fish for Urshifu damage, Wellspring is often a full heal and a counter-swing. Indeedee-F adds Psychic Surge so you can Follow Me or Helping Hand without Prankster mindgames, and Tornadus still gives you Tailwind when you want three turns of tempo instead of terrain wars.
View team guide →Beads of Ruin Offense
Star Player: Chi-Yu
Beads of Ruin is basically permanent SpDef chip for their whole team — your Chi-Yu Heat Waves hurt more, and Raging Bolt's bolts and dracos suddenly look unfair even without setup. Chi-Yu is Choice Specs locked, so every turn is a prediction: Heat Wave when both slots are frail, Dark Pulse when one is Flash Fire or a water type is waiting, Overheat when you need the nuke. Raging Bolt on the vest gives you a second special body that still clicks Thunderclap when speed tiers get scary, while Urshifu and Rillaboom cover the typings that laugh at fire and electric spam.
View team guide →Pivot Control
Star Player: Incineroar
You are building the game around Incineroar plus Landorus-Therian — two Intimidates mean physical attackers start at -2 if you cycle correctly, and Parting Shot from the cat keeps draining stats on top. Raging Bolt on Assault Vest is the honest special wall that still threatens Thunderclap, while Flutter Mane on Booster Energy is the late-speed cleaner with Icy Wind when you need to steal a turn. Rillaboom and Amoonguss are the safety rails: Fake Out, Grassy healing, and redirection so your banded Landorus or Flutter Mane actually gets to attack.
View team guide →Tailwind7 teams
Toronto Champion
Star Player: Roaring Moon
You click Tailwind and suddenly Roaring Moon is outspeeding almost everything — Protosynthesis-backed Acrobatics and Knock Off rip holes while Dragon Claw patches the Fairy matchup. Gholdengo isn't just a second breaker: Good as Gold means Amoonguss, Thundurus, and random Taunts bounce off, so you can lock Make It Rain or Shadow Ball without playing the status minigame.
View team guide →Regidrago Tailwind
Star Player: Regidrago
Regidrago's Dragon Energy at full HP deals massive spread damage boosted by Dragon's Maw. Gholdengo's Good as Gold blocks status. Tornadus enables Tailwind.
View team guide →Choice Band Landorus-T
Star Player: Landorus-Therian
Landorus-Therian with Choice Band and Intimidate hits devastatingly hard with Earthquake and Rock Slide. Tornadus provides Prankster Tailwind. Flutter Mane offers special coverage.
View team guide →Tornadus + Urshifu-RS
Star Player: Urshifu-Rapid-Strike
Tornadus sets Prankster Tailwind while Urshifu-Rapid-Strike's Unseen Fist bypasses Protect. Flutter Mane provides special offense with Moonblast and Shadow Ball.
View team guide →Tornadus + Flutter Mane
Star Player: Flutter Mane
Tornadus and Flutter Mane combine Prankster Tailwind with Protosynthesis speed. Bleakwind Storm and Moonblast threaten everything. Ogerpon-Hearthflame adds physical pressure.
View team guide →Whimsicott + Urshifu
Star Player: Urshifu
Whimsicott gets Tailwind for free — then Band Urshifu starts clicking Wicked Blow and Close Combat while everyone else is still doing math. Encore is the spice: lock Protect, setup, or a resisted attack and the turn economy swings hard, and Mental Herb covers the one Taunt you didn't scout.
View team guide →Tornadus + Landorus Blitz
Star Player: Landorus
Tornadus and Landorus combine for maximum speed and offensive pressure. Sheer Force Landorus fires boosted Earth Power. Chien-Pao lowers defenses with Sword of Ruin.
View team guide →Trick Room7 teams
Iron Crown Psyspam
Star Player: Iron Crown
Iron Crown's Quark Drive boosts Speed or SpAtk. Expanding Force hits both opponents in Psychic Terrain. Regidrago fires Dragon Energy for massive spread damage. Indeedee-F sets terrain.
View team guide →Ursaluna + Farigiraf
Star Player: Ursaluna
Farigiraf's Armor Tail blocks priority moves, letting Ursaluna attack safely under Trick Room. Ursaluna's Guts + Flame Orb powers devastating Facade and Headlong Rush.
View team guide →Ursaluna + Porygon2 Tailroom
Star Player: Porygon2
Porygon2 is the slow, ugly TR bot you love — Eviolite + Recover means it often gets a second room, and Download quietly turns Ice Beam / Thunderbolt into real damage on the turns you're not setting. Ursaluna is the payoff: once the room is up and the burn activates, Facade math stops being fair.
View team guide →Hard Trick Room
Star Player: Hatterene
Hatterene's Magic Bounce blocks Taunt while Indeedee-F's Follow Me redirects attacks. Ursaluna-Bloodmoon provides Mind's Eye accuracy and massive Blood Moon damage.
View team guide →Cresselia Trick Room
Star Player: Cresselia
Cresselia isn't just a TR button — Lunar Dance is a real win condition: you sack Cresselia to fully refresh a sweeper and suddenly their endgame math breaks. Behind that, Bloodmoon Ursaluna still does Bloodmoon things under room, and Iron Hands is the physical hammer that loves moving first when speed is inverted.
View team guide →Eruption Trick Room
Star Player: Torkoal
Torkoal's Drought-boosted Eruption at full HP is devastating under Trick Room. Oranguru's Instruct forces Torkoal to use Eruption twice for catastrophic spread damage.
View team guide →Iron Hands Trick Room
Star Player: Iron Hands
You flip the speed chart with Trick Room, then let Iron Hands — huge HP, huge Attack, Assault Vest — trade blows under Quark Drive while Porygon2 sits on the field forever behind Eviolite and Download. The idea is simple: one clean Room turn buys you several where their fast threats move last and your slow hitters get to swing first.
View team guide →Weather6 teams
Articuno Snow
Star Player: Articuno
Snow Warning turns Blizzard into a reliable spread button — Ninetales can even layer Aurora Veil if you want insurance — while Articuno leans on Pressure and real bulk to keep firing Blizzards, Freeze-Drys, and Hurricanes without folding. Chien-Pao’s Sword of Ruin makes those ice shots hurt more, and Urshifu-Rapid cleans up the Steels and Waters that shrug at pure Blizzard spam.
View team guide →Dumaco Sand
Star Player: Excadrill
Sand Stream plus Sand Rush is the tempo engine: Excadrill threatens double-target rolls while Tyranitar and Kingambit anchor the slow game. Dragonite and Primarina give you flexible damage profiles so you are not locked into one win condition when the field gets weird.
View team guide →Archaludon Rain
Star Player: Archaludon
Pelipper flips the field to rain, and Archaludon immediately turns that into a +1 Electro Shot with no charge turn — while Stamina keeps stacking Defense every time something touches it, so the matchup snowballs if they lean on contact. Urshifu-Rapid sits on the bench as the classic rain abuser, and Flutter Mane gives you a fast mode when you don’t want to play the full Archaludon grind.
View team guide →Bramble
Star Player: Basculegion
Drizzle powers Water STABs while two Tailwind setters let you pick the tempo line each game: go fast with Basculegion and Sneasler, or lean on Kingambit when trades get grimy. Dragonite is the flexible breaker that still clicks under rain or Tailwind windows.
View team guide →Sun + Flutter Mane
Star Player: Flutter Mane
Torkoal’s sun wakes up Protosynthesis on Flutter Mane without burning Booster Energy — so you get to run Choice Specs and still fix Speed, which turns every Moonblast into a real commitment from the opponent. Torkoal itself still hits like a truck with Charcoal Eruption, and the back half is classic supportive glue so Mane doesn’t have to carry every matchup alone.
View team guide →CornedBeef Sun
Star Player: Charizard
Torkoal sets sun so Venusaur and Charizard can run away with tempo, while Garchomp threatens with Choice Scarf speed control. Rotom-Wash provides Volt Switch and burn spread; Incineroar cycles Intimidate so your setup turns are not free.
View team guide →Hyper Offense7 teams
Dondozo + Ting-Lu
Star Player: Dondozo
Commander hands Dondozo +2 everywhere while Tatsugiri hides — from there it’s Order Up scaling, Earthquake spread, and Substitute plus Leftovers to force bad guesses. Ting-Lu isn’t decorative: Vessel of Ruin trims special damage so your boosted fish doesn’t evaporate to the first Moonblast, and Flutter Mane is your “normal Pokémon” mode when Dozo isn’t the answer.
View team guide →Ting-Lu + Sinistcha
Star Player: Sinistcha
Every time Sinistcha touches the field, Hospitality clocks a chunky heal on whoever’s next to it — pair that with Ting-Lu’s Vessel of Ruin and suddenly their special breakers need extra turns to punch through what should be dead. You still carry real offense in Flutter Mane and Urshifu-Rapid so you’re not only arm-wrestling for six turns.
View team guide →Dozogiri + G-Weezing
Star Player: Weezing-Galar
Neutralizing Gas is the weird tech — turn one, their Intimidate, Prankster, and other nonsense just don’t exist, which buys you a cleaner setup window than a normal Dozo stack gets. You then get Weezing off the field so Commander can actually trigger, and suddenly Dondozo is +2 across the board while you still controlled how abilities resolved at the start.
View team guide →Glimmora Hyper Offense
Star Player: Glimmora
Glimmora on Focus Sash is a lead that punishes contact with Toxic Debris layers while still threatening Sludge Bomb, Power Gem, and coverage — if it dies “wrong,” the spikes might matter more than the one-for-one. Torkoal sun wakes Protosynthesis for Flutter Mane and Gouging Fire, so you’re layering chip, spread damage, and a scaling physical cleaner in the same gameplan.
View team guide →Kingambit Offense
Star Player: Kingambit
You play fast early with Prankster Tailwind and Flutter Mane pressure, then let the game narrow until Kingambit — Assault Vest, Defiant — becomes a Supreme Overlord monster that wins trades it has no business winning. Sucker Punch is your panic button into faster threats, and every Intimidate they carelessly click just feeds Defiant if you’re positioned for it.
View team guide →Cornerstone + Entei
Star Player: Entei
Entei on Choice Band is immediate Sacred Fire and Extreme Speed pressure — it punches holes so the rest of the squad doesn’t have to play fair. Ogerpon-Cornerstone’s Sturdy buys a setup turn that shouldn’t exist: you live the OHKO once, Swords Dance, and suddenly Rock Ivy Cudgel and Horn Leech are closing games from a full health bar.
View team guide →G-Moltres Screens
Star Player: Moltres-Galar
Grimmsnarl slaps dual screens with Prankster before most things move — Light Clay stretches that cushion so Moltres-Galar can sit behind halved damage and actually plot. Berserk flips a weakness into scaling: once you dip past half, your special attacks jump, and Nasty Plot turns those windows into runaway damage if they keep swinging into the bird.
View team guide →Pokémon Champions Teams
Weather5 teams
Best Rain Team
Star Player: Starmie
Mega Starmie's Huge Power doubles its Attack, letting it deal massive physical damage with Liquidation even through Intimidate. Sneasler provides Fake Out pressure and Coaching to further boost Starmie's offense. Pelipper sets Rain and Tailwind for speed control, while Basculegion's Adaptability-boosted Wave Crash OHKOs Incineroar. Archaludon fires instant Electro Shots under Rain, and Incineroar rounds out the team with Intimidate and pivot support.
View team guide →Aaron Zheng's Sun Team
Star Player: Charizard
Mega Charizard Y's Drought turns the field to sun on Mega Evolution, powering up Heat Wave and enabling instant Solar Beams. Venusaur doubles its Speed with Chlorophyll, threatening Sleep Powder and Leaf Storm before opponents can react. Scarf Garchomp provides a fast Earthquake that safely misses the Flying-type Charizard, while Wash Rotom handles opposing Rain and Sand teams. Sneasler's White Herb plus Unburden combo gives it absurd Speed after Close Combat's defense drops, and Incineroar pivots with Intimidate and dual Fake Out pressure.
View team guide →Mega Meganium Rain Team
Star Player: Archaludon
Pelipper's Drizzle flips the field to rain on turn one, letting Archaludon skip Electro Shot's charge turn and fire boosted Electric STAB alongside a free Special Attack raise. Two Mega options give you flexibility: Mega Floette's Fairy Aura punishes Fighting and Dragon leads, while Mega Meganium's Mega Sol ability lets it launch instant Solar Beams even under your own rain. Sinistcha blocks opposing Trick Room with Imprison and redirects attacks with Rage Powder, and Incineroar rounds out the team with Intimidate, Fake Out, and Parting Shot.
View team guide →Best Sand Team
Star Player: Excadrill
Mega Tyranitar's Sand Stream whips up a permanent sandstorm that doubles Excadrill's Speed through Sand Rush, letting it outrun even Tailwind-boosted threats. Aerodactyl provides the fastest non-Prankster Tailwind in the format as backup speed control and counters Sun teams with Rock Slide. Wash Rotom handles Rain teams and burns physical attackers with Will-O-Wisp. Sinistcha blocks opposing Trick Room with Imprison and redirects attacks, while Incineroar pivots with Intimidate and Fake Out pressure.
View team guide →Offensive Snow Team
Star Player: Froslass
Mega Froslass sets Snow on Mega Evolution, guaranteeing perfectly accurate Blizzards that hammer both opponents. Choice Scarf Wash Rotom provides fast Electric and Water coverage to threaten Froslass's counters. Aerodactyl offers the fastest non-Prankster Tailwind and Rock Slide to counter Sun teams. Garchomp covers Rock and Steel types that wall Froslass, Kingambit punishes Intimidate with Defiant and handles Fairy-types, and Incineroar provides Fake Out support and pivot cycling.
View team guide →Mega Offense2 teams
HO Mega Floette
Star Player: Floette-Eternal
Mega Floette's Fairy Aura amplifies all Fairy-type moves on your side, turning Dazzling Gleam and Moonblast into devastating attacks. Talonflame provides priority Tailwind via Gale Wings to double your team's Speed immediately. Basculegion's Choice Scarf plus Adaptability delivers terrifying Water STAB that OHKOs most threats. Sneasler supports with Fake Out and Coaching, Maushold redirects attacks with Follow Me while Friend Guard reduces damage to allies, and Garchomp provides Earthquake spread pressure.
View team guide →Perish Trap
Star Player: Gengar
Mega Gengar's Shadow Tag prevents opponents from switching, trapping them while Perish Song counts down to a forced KO. Politoed provides a second Perish Song source plus Drizzle for chip damage and Encore to lock opponents into bad moves. Incineroar stalls Perish turns with Fake Out and Parting Shot pivoting, while Sinistcha heals the team with Life Dew and redirects attacks with Rage Powder. Kingambit punishes Intimidate with Defiant and handles Ghost-types, and Kommo-o's Soundproof makes it immune to Perish Song, letting it freely set up Clangorous Soul to sweep.
View team guide →