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Cresselia Trick Room

Trick RoomStar Player: Cresselia

Cresselia isn't just a TR button — Lunar Dance is a real win condition: you sack Cresselia to fully refresh a sweeper and suddenly their endgame math breaks. Behind that, Bloodmoon Ursaluna still does Bloodmoon things under room, and Iron Hands is the physical hammer that loves moving first when speed is inverted.

Gameplan

Opening

Cress + Incineroar: Fake Out into Trick Room unless Helping Hand + Moonblast damage wins a pick — Mental Herb covers one Taunt. If you're about to lose Cress anyway, Lunar Dance on the way out to reset Ursaluna or Iron Hands at full.

Mid-game

Bloodmoon clicks its usual mix under TR; Mind's Eye means Bright Powder / evasion nonsense and Ghost typings don't save them.

End-game

Iron Hands spams Close Combat / Wild Charge when resistances line up; Amoonguss and Rillaboom exist to sponge hits, Spore, and Glide so your slow breakers aren't staring down doubles naked.

Team Roster

Cresselia

Item:
Mental Herb
Ability:
Levitate
Nature:
Relaxed
EVs:
252 HP / 108 Def / 148 SpD
Moves:
Trick Room, Lunar Dance, Moonblast, Helping Hand

Ursaluna-Bloodmoon

Item:
Life Orb
Ability:
Mind's Eye
Nature:
Quiet
EVs:
252 HP / 252 SpA / 4 SpD
Moves:
Blood Moon, Earth Power, Hyper Voice, Protect

Iron Hands

Item:
Assault Vest
Ability:
Quark Drive
Nature:
Brave
EVs:
252 HP / 252 Atk / 4 SpD
Moves:
Close Combat, Wild Charge, Drain Punch, Fake Out

Incineroar

Item:
Sitrus Berry
Ability:
Intimidate
Nature:
Careful
EVs:
252 HP / 4 Atk / 92 Def / 116 SpD / 44 Spe
Moves:
Fake Out, Knock Off, Flare Blitz, Parting Shot

Amoonguss

Item:
Rocky Helmet
Ability:
Regenerator
Nature:
Relaxed
EVs:
252 HP / 156 Def / 100 SpD
Moves:
Spore, Rage Powder, Pollen Puff, Protect

Rillaboom

Item:
Miracle Seed
Ability:
Grassy Surge
Nature:
Adamant
EVs:
252 HP / 252 Atk / 4 Spe
Moves:
Fake Out, Wood Hammer, Grassy Glide, U-turn