Cresselia Trick Room
Cresselia isn't just a TR button — Lunar Dance is a real win condition: you sack Cresselia to fully refresh a sweeper and suddenly their endgame math breaks. Behind that, Bloodmoon Ursaluna still does Bloodmoon things under room, and Iron Hands is the physical hammer that loves moving first when speed is inverted.
Gameplan
Opening
Cress + Incineroar: Fake Out into Trick Room unless Helping Hand + Moonblast damage wins a pick — Mental Herb covers one Taunt. If you're about to lose Cress anyway, Lunar Dance on the way out to reset Ursaluna or Iron Hands at full.
Mid-game
Bloodmoon clicks its usual mix under TR; Mind's Eye means Bright Powder / evasion nonsense and Ghost typings don't save them.
End-game
Iron Hands spams Close Combat / Wild Charge when resistances line up; Amoonguss and Rillaboom exist to sponge hits, Spore, and Glide so your slow breakers aren't staring down doubles naked.
Team Roster
Cresselia
- Item:
- Mental Herb
- Ability:
- Levitate
- Nature:
- Relaxed
- EVs:
- 252 HP / 108 Def / 148 SpD
- Moves:
- Trick Room, Lunar Dance, Moonblast, Helping Hand
Ursaluna-Bloodmoon
- Item:
- Life Orb
- Ability:
- Mind's Eye
- Nature:
- Quiet
- EVs:
- 252 HP / 252 SpA / 4 SpD
- Moves:
- Blood Moon, Earth Power, Hyper Voice, Protect
Iron Hands
- Item:
- Assault Vest
- Ability:
- Quark Drive
- Nature:
- Brave
- EVs:
- 252 HP / 252 Atk / 4 SpD
- Moves:
- Close Combat, Wild Charge, Drain Punch, Fake Out
Incineroar
- Item:
- Sitrus Berry
- Ability:
- Intimidate
- Nature:
- Careful
- EVs:
- 252 HP / 4 Atk / 92 Def / 116 SpD / 44 Spe
- Moves:
- Fake Out, Knock Off, Flare Blitz, Parting Shot
Amoonguss
- Item:
- Rocky Helmet
- Ability:
- Regenerator
- Nature:
- Relaxed
- EVs:
- 252 HP / 156 Def / 100 SpD
- Moves:
- Spore, Rage Powder, Pollen Puff, Protect
Rillaboom
- Item:
- Miracle Seed
- Ability:
- Grassy Surge
- Nature:
- Adamant
- EVs:
- 252 HP / 252 Atk / 4 Spe
- Moves:
- Fake Out, Wood Hammer, Grassy Glide, U-turn