Whimsicott + Urshifu
Whimsicott gets Tailwind for free — then Band Urshifu starts clicking Wicked Blow and Close Combat while everyone else is still doing math. Encore is the spice: lock Protect, setup, or a resisted attack and the turn economy swings hard, and Mental Herb covers the one Taunt you didn't scout.
Gameplan
Opening
If they respect Tailwind, lead Whims + Urshifu and choose between immediate Wicked Blow pressure or Encore when you sniff a passive turn — don't Encore blindly into obvious switches.
Mid-game
When Urshifu is walled or locked wrong, Flutter Mane and Raging Bolt clean up special-side; Icy Wind plus Thunderclap covers speed control and priority in different ways depending who's on the field.
End-game
Incineroar (Goggles for Amoonguss matchups) and Rillaboom rotate Fake Out / Intimidate / Glide to keep Whimsicott alive long enough to get a second Tailwind if the game goes long.
Team Roster
Whimsicott
- Item:
- Mental Herb
- Ability:
- Prankster
- Nature:
- Timid
- EVs:
- 252 HP / 4 Def / 252 Spe
- Moves:
- Tailwind, Encore, Moonblast, Protect
Urshifu
- Item:
- Choice Band
- Ability:
- Unseen Fist
- Nature:
- Jolly
- EVs:
- 4 HP / 252 Atk / 252 Spe
- Moves:
- Wicked Blow, Close Combat, Sucker Punch, U-turn
Flutter Mane
- Item:
- Booster Energy
- Ability:
- Protosynthesis
- Nature:
- Timid
- EVs:
- 4 HP / 252 SpA / 252 Spe
- Moves:
- Moonblast, Shadow Ball, Icy Wind, Protect
Raging Bolt
- Item:
- Assault Vest
- Ability:
- Protosynthesis
- Nature:
- Modest
- EVs:
- 252 HP / 4 Def / 124 SpA / 4 SpD / 124 Spe
- Moves:
- Thunderclap, Dragon Pulse, Thunderbolt, Snarl
Incineroar
- Item:
- Safety Goggles
- Ability:
- Intimidate
- Nature:
- Careful
- EVs:
- 252 HP / 4 Atk / 60 Def / 140 SpD / 52 Spe
- Moves:
- Fake Out, Knock Off, Flare Blitz, Parting Shot
Rillaboom
- Item:
- Miracle Seed
- Ability:
- Grassy Surge
- Nature:
- Adamant
- EVs:
- 252 HP / 252 Atk / 4 Spe
- Moves:
- Fake Out, Wood Hammer, Grassy Glide, U-turn